Flexi + fiShbRaiN - witchcraft [complex terraforming - fiddling twists in the fabric of space].milk 16 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000
  7. fGammaAdj=1.280
  8. fDecay=0.800
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=3
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=1
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.286
  27. fWaveSmoothing=0.630
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.000
  33. fZoomExponent=3.04777
  34. fShader=0.000
  35. zoom=1.01730
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01605
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=0.000
  86. wavecode_0_b=0.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
  89. wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  90. wave_0_per_point3=
  91. wave_0_per_point4=mx=mx+(.0002*cos(ma));
  92. wave_0_per_point5=my=my+(.0002*sin(ma));
  93. wave_0_per_point6=
  94. wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  95. wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
  96. wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  97. wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
  98. wave_0_per_point11=
  99. wave_0_per_point12=x=mx;
  100. wave_0_per_point13=y=my;
  101. wave_0_per_point14=
  102. wave_0_per_point15=a=(above(bass+mid+treb,.8));
  103. wavecode_1_enabled=1
  104. wavecode_1_samples=512
  105. wavecode_1_sep=0
  106. wavecode_1_bSpectrum=0
  107. wavecode_1_bUseDots=0
  108. wavecode_1_bDrawThick=1
  109. wavecode_1_bAdditive=0
  110. wavecode_1_scaling=1.00000
  111. wavecode_1_smoothing=0.50000
  112. wavecode_1_r=0.000
  113. wavecode_1_g=1.000
  114. wavecode_1_b=0.000
  115. wavecode_1_a=1.000
  116. wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
  117. wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
  118. wave_1_per_point3=
  119. wave_1_per_point4=mx=mx+(.0001*cos(ma));
  120. wave_1_per_point5=my=my+(.0001*sin(ma));
  121. wave_1_per_point6=
  122. wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  123. wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
  124. wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  125. wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
  126. wave_1_per_point11=
  127. wave_1_per_point12=x=mx;
  128. wave_1_per_point13=y=my;
  129. wave_1_per_point14=
  130. wave_1_per_point15=a=(above(bass+mid+treb,.1));
  131. wavecode_2_enabled=1
  132. wavecode_2_samples=512
  133. wavecode_2_sep=0
  134. wavecode_2_bSpectrum=0
  135. wavecode_2_bUseDots=1
  136. wavecode_2_bDrawThick=0
  137. wavecode_2_bAdditive=0
  138. wavecode_2_scaling=1.00000
  139. wavecode_2_smoothing=0.50000
  140. wavecode_2_r=0.000
  141. wavecode_2_g=0.000
  142. wavecode_2_b=1.000
  143. wavecode_2_a=1.000
  144. wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
  145. wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  146. wave_2_per_point3=
  147. wave_2_per_point4=mx=mx+(.0004*cos(ma));
  148. wave_2_per_point5=my=my+(.0004*sin(ma));
  149. wave_2_per_point6=
  150. wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  151. wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
  152. wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  153. wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
  154. wave_2_per_point11=
  155. wave_2_per_point12=x=mx;
  156. wave_2_per_point13=y=my;
  157. wave_2_per_point14=
  158. wave_2_per_point15=a=(above(bass+mid+treb,.3));
  159. wavecode_3_enabled=1
  160. wavecode_3_samples=512
  161. wavecode_3_sep=0
  162. wavecode_3_bSpectrum=0
  163. wavecode_3_bUseDots=1
  164. wavecode_3_bDrawThick=1
  165. wavecode_3_bAdditive=0
  166. wavecode_3_scaling=1.00000
  167. wavecode_3_smoothing=0.50000
  168. wavecode_3_r=0.000
  169. wavecode_3_g=0.000
  170. wavecode_3_b=0.000
  171. wavecode_3_a=1.000
  172. wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
  173. wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
  174. wave_3_per_point3=
  175. wave_3_per_point4=mx=mx+(.0008*cos(ma));
  176. wave_3_per_point5=my=my+(.0008*sin(ma));
  177. wave_3_per_point6=
  178. wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  179. wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
  180. wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  181. wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
  182. wave_3_per_point11=
  183. wave_3_per_point12=x=mx;
  184. wave_3_per_point13=y=my;
  185. wave_3_per_point14=
  186. wave_3_per_point15=a=(above(bass+mid+treb,.2));
  187. shapecode_0_enabled=0
  188. shapecode_0_sides=5
  189. shapecode_0_additive=1
  190. shapecode_0_thickOutline=0
  191. shapecode_0_textured=0
  192. shapecode_0_num_inst=2
  193. shapecode_0_x=0.490
  194. shapecode_0_y=0.500
  195. shapecode_0_rad=0.11589
  196. shapecode_0_ang=0.00000
  197. shapecode_0_tex_ang=0.00000
  198. shapecode_0_tex_zoom=4.36077
  199. shapecode_0_r=1.000
  200. shapecode_0_g=0.000
  201. shapecode_0_b=0.000
  202. shapecode_0_a=1.000
  203. shapecode_0_r2=0.000
  204. shapecode_0_g2=0.000
  205. shapecode_0_b2=0.000
  206. shapecode_0_a2=0.000
  207. shapecode_0_border_r=1.000
  208. shapecode_0_border_g=1.000
  209. shapecode_0_border_b=1.000
  210. shapecode_0_border_a=0.000
  211. shape_0_per_frame1=x = rand(1000)/1000;
  212. shape_0_per_frame2=y = rand(1000)/1000;
  213. shape_0_per_frame3=ang = rand(150)/100;
  214. shapecode_1_enabled=0
  215. shapecode_1_sides=4
  216. shapecode_1_additive=0
  217. shapecode_1_thickOutline=0
  218. shapecode_1_textured=0
  219. shapecode_1_num_inst=1
  220. shapecode_1_x=0.500
  221. shapecode_1_y=0.500
  222. shapecode_1_rad=0.10000
  223. shapecode_1_ang=0.00000
  224. shapecode_1_tex_ang=0.00000
  225. shapecode_1_tex_zoom=1.00000
  226. shapecode_1_r=1.000
  227. shapecode_1_g=0.000
  228. shapecode_1_b=0.000
  229. shapecode_1_a=1.000
  230. shapecode_1_r2=0.000
  231. shapecode_1_g2=1.000
  232. shapecode_1_b2=0.000
  233. shapecode_1_a2=0.000
  234. shapecode_1_border_r=1.000
  235. shapecode_1_border_g=1.000
  236. shapecode_1_border_b=1.000
  237. shapecode_1_border_a=0.100
  238. shapecode_2_enabled=0
  239. shapecode_2_sides=4
  240. shapecode_2_additive=0
  241. shapecode_2_thickOutline=0
  242. shapecode_2_textured=0
  243. shapecode_2_num_inst=1
  244. shapecode_2_x=0.500
  245. shapecode_2_y=0.500
  246. shapecode_2_rad=0.10000
  247. shapecode_2_ang=0.00000
  248. shapecode_2_tex_ang=0.00000
  249. shapecode_2_tex_zoom=1.00000
  250. shapecode_2_r=1.000
  251. shapecode_2_g=0.000
  252. shapecode_2_b=0.000
  253. shapecode_2_a=1.000
  254. shapecode_2_r2=0.000
  255. shapecode_2_g2=1.000
  256. shapecode_2_b2=0.000
  257. shapecode_2_a2=0.000
  258. shapecode_2_border_r=1.000
  259. shapecode_2_border_g=1.000
  260. shapecode_2_border_b=1.000
  261. shapecode_2_border_a=0.100
  262. shapecode_3_enabled=0
  263. shapecode_3_sides=4
  264. shapecode_3_additive=0
  265. shapecode_3_thickOutline=0
  266. shapecode_3_textured=0
  267. shapecode_3_num_inst=1
  268. shapecode_3_x=0.500
  269. shapecode_3_y=0.500
  270. shapecode_3_rad=0.10000
  271. shapecode_3_ang=0.00000
  272. shapecode_3_tex_ang=0.00000
  273. shapecode_3_tex_zoom=1.00000
  274. shapecode_3_r=1.000
  275. shapecode_3_g=0.000
  276. shapecode_3_b=0.000
  277. shapecode_3_a=1.000
  278. shapecode_3_r2=0.000
  279. shapecode_3_g2=1.000
  280. shapecode_3_b2=0.000
  281. shapecode_3_a2=0.000
  282. shapecode_3_border_r=1.000
  283. shapecode_3_border_g=1.000
  284. shapecode_3_border_b=1.000
  285. shapecode_3_border_a=0.100
  286. per_frame_init_1=x1 = 0.5;
  287. per_frame_init_2=x2 = 0.500001;
  288. per_frame_init_3=
  289. per_frame_init_4=y2 = 0.9;
  290. per_frame_init_5=y1 = 0.7;
  291. per_frame_init_6=
  292. per_frame_init_7=x3 = 0.8;
  293. per_frame_init_8=y3 = 0.9;
  294. per_frame_init_9=
  295. per_frame_init_10=x4 = 0.2;
  296. per_frame_init_11=y4 = 0.9;
  297. per_frame_init_12=
  298. per_frame_init_13=
  299. per_frame_init_14=ax1 = 0;
  300. per_frame_init_15=ay1 = 0;
  301. per_frame_init_16=ax2 = 0;
  302. per_frame_init_17=ay2 = 0;
  303. per_frame_init_18=ax3 = 0;
  304. per_frame_init_19=ay3 = 0;
  305. per_frame_init_20=
  306. per_frame_init_21=vx1 = 0.000;
  307. per_frame_init_22=vx2 = 0.000;
  308. per_frame_1=zoom = 1;
  309. per_frame_2=
  310. per_frame_3=//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo
  311. per_frame_4=r = 0.1+ max(bass_att,treb_att)*0.006;
  312. per_frame_5=bounce = below(y1,r);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.94 + (r-y1)*0.1, vy1-0.0001*60/fps);
  313. per_frame_6=bounce = below(x1,r);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.94 + (r-x1)*0.1, vx1);
  314. per_frame_7=bounce = above(x1,1-r);vx1 = if(bounce, - abs(vx1)*0.94 + (1-r-x1)*0.04, vx1);
  315. per_frame_8=bounce = below(y2,r);y2 = y2 + vy2;vy2 = if(bounce,abs(vy2)*0.94+(r-y2)*.1, vy2-0.0001*60/fps);
  316. per_frame_9=bounce = below(x2,r);x2 = x2+ vx2;vx2 = if(bounce, abs(vx2)*0.94 + (r-x2)*0.1, vx2);
  317. per_frame_10=bounce = above(x2,1-r);vx2 = if(bounce, - abs(vx2)*0.94 + (1-r-x2)*0.1, vx2);
  318. per_frame_11=bounce = below(y3,r);y3 = y3 + vy3;vy3 = if(bounce,abs(vy3)*0.94+(r-y3)*.1, vy3-0.0001*60/fps);
  319. per_frame_12=bounce = below(x3,r);x3 = x3+ vx3;vx3 = if(bounce, abs(vx3)*0.94 + (r-x3)*0.1, vx3);
  320. per_frame_13=bounce = above(x3,1-r);vx3 = if(bounce, - abs(vx3)*0.94 + (1-r-x3)*0.1, vx3);
  321. per_frame_14=bounce = below(y4,r);y4 = y4 + vy4;vy4 = if(bounce,abs(vy4)*0.94+(r-y4)*.1, vy4-0.0001*60/fps);
  322. per_frame_15=bounce = below(x4,r);x4 = x4+ vx4;vx4 = if(bounce, abs(vx4)*0.94 + (r-x4)*0.1, vx4);
  323. per_frame_16=bounce = above(x4,1-r);vx4 = if(bounce, - abs(vx4)*0.94 + (1-r-x4)*0.1, vx4);
  324. per_frame_17=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);
  325. per_frame_18=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent
  326. per_frame_19=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);
  327. per_frame_20=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
  328. per_frame_21=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
  329. per_frame_22=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
  330. per_frame_23=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
  331. per_frame_24=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);
  332. per_frame_25=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent
  333. per_frame_26=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);
  334. per_frame_27=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
  335. per_frame_28=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
  336. per_frame_29=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
  337. per_frame_30=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
  338. per_frame_31=bounce = below( sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)), 2*r);
  339. per_frame_32=ref_ang = atan2(x3-x2,y3-y2)+asin(1); // common tangent
  340. per_frame_33=v1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx2,vy2);w2 = atan2(vx3,vy3);
  341. per_frame_34=vx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);
  342. per_frame_35=vy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);
  343. per_frame_36=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
  344. per_frame_37=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
  345. per_frame_38=bounce = below( sqrt( sqr(x1+vx1-x4-vx4) + sqr(y1+vy1-y4-vy4)), 2*r);
  346. per_frame_39=ref_ang = atan2(x4-x1,y4-y1)+asin(1); // common tangent
  347. per_frame_40=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx1,vy1);w2 = atan2(vx4,vy4);
  348. per_frame_41=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
  349. per_frame_42=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
  350. per_frame_43=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
  351. per_frame_44=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
  352. per_frame_45=bounce = below( sqrt( sqr(x2+vx2-x4-vx4) + sqr(y2+vy2-y4-vy4)), 2*r);
  353. per_frame_46=ref_ang = atan2(x4-x2,y4-y2)+asin(1); // common tangent
  354. per_frame_47=v1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx2,vy2);w2 = atan2(vx4,vy4);
  355. per_frame_48=vx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);
  356. per_frame_49=vy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);
  357. per_frame_50=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
  358. per_frame_51=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
  359. per_frame_52=bounce = below( sqrt( sqr(x3+vx3-x4-vx4) + sqr(y3+vy3-y4-vy4)), 2*r);
  360. per_frame_53=ref_ang = atan2(x4-x3,y4-y3)+asin(1); // common tangent
  361. per_frame_54=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx3,vy3);w2 = atan2(vx4,vy4);
  362. per_frame_55=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);
  363. per_frame_56=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);
  364. per_frame_57=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
  365. per_frame_58=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
  366. per_frame_59=//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo
  367. per_frame_60=q1 = 0.5 - x1;
  368. per_frame_61=q2 = -0.5 + y1;
  369. per_frame_62=q3 = 0.5 - x2;
  370. per_frame_63=q4 = -0.5 + y2;
  371. per_frame_64=q5 = 0.5 - x3;
  372. per_frame_65=q6 = -0.5 + y3;
  373. per_frame_66=q7 = 0.5 - x4;
  374. per_frame_67=q8 = -0.5 + y4;
  375. warp_1=`shader_body
  376. warp_2=`{
  377. warp_3=`uv = lerp(uv_orig,uv,0.2);
  378. warp_4=` float2 d = texsize.zw * 2;
  379. warp_5=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
  380. warp_6=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
  381. warp_7=`
  382. warp_8=`ret.x = tex2d(sampler_fc_main, uv + float2(dx.x,dy.x)*texsize.zw*4).x;
  383. warp_9=`ret.y = tex2d(sampler_fc_main, uv + float2(dx.y,dy.y)*texsize.zw*4).y;
  384. warp_10=`ret.z = tex2d(sampler_fc_main, uv + float2(dx.z,dy.z)*texsize.zw*4).z;
  385. warp_11=`
  386. warp_12=`ret -= (ret.yzx + ret.zxy)*0.16 + 0.002;
  387. warp_13=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
  388. warp_14=`ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.04;
  389. warp_15=`
  390. warp_16=`}
  391. comp_1=`sampler sampler_fc_sunrise;
  392. comp_2=`float2 factorA, factorB, product;
  393. comp_3=`float2 numerator, denominator, fraction;
  394. comp_4=`shader_body
  395. comp_5=`{
  396. comp_6=`float2 uvo = uv;
  397. comp_7=`uv = (uv-0.5);
  398. comp_8=`factorA = uv+ float2(q1,q2);
  399. comp_9=`factorB = float2(8,0);
  400. comp_10=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  401. comp_11=`float2 uv1 = product;
  402. comp_12=`factorA = uv+ float2(q3,q4);
  403. comp_13=`factorB = float2(8,0);
  404. comp_14=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  405. comp_15=`float2 uv2 = product;
  406. comp_16=`factorA = uv+ float2(q5,q6);
  407. comp_17=`factorB = float2(8,0);
  408. comp_18=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  409. comp_19=`float2 uv3 = product;
  410. comp_20=`factorA = uv+ float2(q7,q8);
  411. comp_21=`factorB = float2(8,0);
  412. comp_22=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  413. comp_23=`float2 uv4 = product;
  414. comp_24=`factorA = uv1;
  415. comp_25=`factorB = uv2;
  416. comp_26=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  417. comp_27=`float2 uv12 = product;
  418. comp_28=`factorA = uv3;
  419. comp_29=`factorB = uv4;
  420. comp_30=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  421. comp_31=`float2 uv34 = product;
  422. comp_32=`factorA = uv12;
  423. comp_33=`factorB = uv34;
  424. comp_34=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
  425. comp_35=`numerator = float2(1,0);
  426. comp_36=`denominator = product;
  427. comp_37=`fraction = float2( numerator.x*denominator.x + numerator.y*denominator.y, // the fractions real part
  428. comp_38=` numerator.y*denominator.x - numerator.x*denominator.y)/ // the fractions imaginary part
  429. comp_39=` (denominator.x*denominator.x + denominator.y*denominator.y);
  430. comp_40=`uv = fraction*(16 + bass + treb);
  431. comp_41=`uv = lerp(0.5 + (uvo-0.5)*2,uv+0.5,0.5);
  432. comp_42=`uv = 0.5 + (1.0 - abs( frac( uv * 0.5 ) * 2 - 1.0 )-0.5); // Eo.S. mirror code with cutted borders
  433. comp_43=`
  434. comp_44=`ret = lerp(float3(0.8,0.6,0.5)*tex2D(sampler_fc_main, uv).x,
  435. comp_45=` lerp(float3(0.6,1.2,0),float3(-1,0.8,-1),GetPixel(uv).z),
  436. comp_46=` GetPixel(uv).y*0.4);
  437. comp_47=`ret = lerp(ret,float3(0,0.15,0.3),GetPixel(uv).z*(1-GetPixel(uv).y)*2);
  438. comp_48=`
  439. comp_49=`}